NFT Gaming: Metaverse could change NFT Gaming forever | News

• Metaverse could revolutionize NFT games

• Both developers and players can take advantage of this concept

• Entire new virtual worlds can emerge from the NFT system

The legend of the weakened WoW spell

The idea of ​​decentralizing virtual objects in video games and making them the property of, so to speak, the right player has existed for a long time. According to one of the oldest legends in the crypto world, Ethereum’s currency originates from this idea. As reported by CoinDesk, founder of Ethereum, Vitalik Buterin, says he came up with the cryptocurrency idea when developers computerized his wizard character in his favorite game, World of Warcraft. “I spent the years 2007-2010 happily playing World of Warcraft. But one day Blizzard removed the damage component from my beloved Warlock Life Siphon spell. I cried to sleep and that day I realized what a centralized Horror website could bring. ” as Buterin himself writes.


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Whether or not this admittedly exaggerated version of the story actually happened, the essence remains the same. If video games were designed in such a way that players could not only access content provided by the developers, but actually obtain ownership of that content, game developers would have much more limited possibilities to interfere with the game after the fact. and the power of players to co-decide, in return, is much greater. In other words, Blizzard couldn’t lower the level of Sorcerer Buterin’s spell because the spell just wouldn’t belong to Blizzard, it would belong to Buterin.

But how can this be realized? The answer is clear today: non-convertible tokens, or NFT for short. If characters, items, and abilities in video games existed in the form of tamper-resistant tokens in the blockchain, players could possess them rather than simply interacting with them. CoinDesk thinks even further: If game content were available on public blockchains, it could theoretically be accessed from any game.

The possibilities would then be virtually limitless. Perhaps in the future you may find yourself unexpectedly chopped in half by an opponent with the Dark Souls Moonlight Greatsword in a Counter-Strike round. The player’s inventory, playable characters and skills will no longer be tied to the game. Instead, the player would exist as a kind of cross-game, individual cross-platform, having access to his own arsenal in the form of NFT in each game.

NFT games in the Metaverse

In fact, the concept of selling virtual items in games is not as far-reaching as it might seem. According to CoinDesk, the market for in-game tradable cosmetic items such as player-to-player weapon skins has already reached a multi-billion dollar volume, with active trading and speculative transactions. Interestingly, this huge market was created without any involvement of developers, the players themselves built the business. Only a few game developers, such as Valve, have taken steps to legitimize the deal and shape the market.

If items were offered in NFT form, CoinDesk believes it could make it much easier and safer to buy and sell cosmetic items. In addition, it would enable developers to earn much better from the value of their creations. For example, Valve has allowed skins to be traded in games like Counter-Strike: Global Offensive, generating tens of millions of dollars in profits for the company and independent skin designers.

However, as CoinDesk further reports, the emergence of the so-called The metaverse has further expanded the possibilities in this area. The vision some pioneers in this field have in mind goes beyond simply combining different games and using weapons from one game to another. Instead, these thought leaders envision games that are not only permeated with the NFT system, but actually emerge from it.

For example, why wouldn’t there be a platformer in the future where NFT owners at Bored Ape Club can take their bored monkeys through different levels of the jungle like Donkey Kong? Why not a fun racing driver where CryptoKitties race old-fashioned Mario Kart with a variety of vehicles? It can also be more profitable to use digital art than keeping it in your wallet or viewing it as a Twitter profile picture.

Thomas Weschle / Editor of

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